What makes dialogue
good? Let me answer with another question: Do you feel like your words,
when you say them, are real?
Of course. Once
you can answer why that is, you’ll know for sure. Some people say dialogue has
to feel real and mimic the way that
people would speak normally, but that’s reductive advice. Dialogue should seem
as if the characters are saying real things, but they don’t have to say them in
real ways. Everyone on this planet speaks a little differently, everyone, and
in the worlds you create in fiction, people speak however the hell they want.
However I want? No! Characters will speak
the way they want. A good character
has their own way of doing things, and even if that way is supposed to seem
familiar, it’s their way.
Whoa, whoa,
whoa, Sullivan. You make it sound
like characters, my characters, have
free will. Yes, and a lot of writers will tell you things like, “I don’t
even know why, but my character just did
it” and you, like me, may feel inclined to think of these people as a
little crazy.
So, if I am
trying to make a character better, I should give them free will? You don’t
just give them free will. You believe. Believe that your characters believe
what they do. Think of the driving force of fiction as independent of you. And keep in mind that a well-written setting
will make your reader feel as if they can see, smell, hear, and touch. Maybe
taste. Maybe they can imagine it with their other senses. A good setting feels
like you want readers to feel. In the
best cases, the reader can imagine living there, no matter how bizarre.
Science-fiction and fantasy worlds can be so engrossing in this way and it has a
lot to do with geography and culture.
Culture?
It has to exist in a story. It can be an echo, it can be a central theme, but
people have culture. Culture—politics, economics, art, philosophy—shapes
characters. It shaped you. It even shapes your writing. Be aware of it. What things does your character do? Can you think
of an occupation, or a country, or a religion? Any little feature that you can
expand on?
I feel like
I’d run the risk of misappropriating some other culture that way, if I set my
story somewhere else, or if I tried writing a character who, say, follows a
religion I don’t. Good point. Do research. Be reasonable with how much you
try to say about a character’s culture. Don’t let it determine your character, but let the setting and all its
components play their due part. Be respectful. Have some trustworthy test
readers give you feedback. Listen when they tell you things wouldn’t happen a
certain way, or things don’t make sense. It’s hard thinking of character
backstories sometimes. Now, get down to the nittiest and grittiest of it all. A
lot of writers tell you to know your character completely before you even write,
but that can choke creativity. I don’t always completely craft the character
beforehand, instead letting the setting and plot and even style flesh out the
character.
What about
letting my character be the driving force behind the setting? Not like a
character driven plot but like everything the main character does gives the
setting detail. I can see a way or two I could manage that, something a bit
more nuanced than a person literally thinking something into reality, but
that’s an experiment for you to try. It sounds weird. Weird is good.
We write
characters for readers to empathize with, or not, right? So, it’s to keep the
reader on their side. But maybe also because their reality means something to
them. Believing what they do lets them do what they do with…sanity? The
illusion of sanity? Sanity. Yes. Solid identity. Now you’re getting into
psychology here. Isn’t psychology different everywhere? What does it depend on?
I don’t
understand. People think differently, have different expectations depending
on where they live. To use a craft term, the stakes will be different. Water is scarce in a desert, but just as
essential to survival. If your character lives in a desert, water is a
bigger concern, generates more stress. We live in Florida, the biggest anxiety
we have about water is whether or not it’s going to rain.
The point
you’re trying to make, if I understand you, is that what’s at stake has to do
with a character’s environment. Why didn’t I just say that?
No one can
stop you from rambling, is all. What?
Nothing.
Hmph.
Jonathan Sullivan owns a tiny giraffe, one zombie
chicken, and is a tornado.